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112 operator gameplay
112 operator gameplay










112 operator gameplay

Yes, as we go up the service will assign us more districts in which to operate and the action map will be larger, but more interesting than that is the fact that we will be getting money that will be added to our coffers and with which we can buy new vehicles and hire new staff. The progression of the game goes through here, actually.

112 operator gameplay full#

Similarly, there are firefighters more prepared for technical incidents than fires, allowing us to get those big trucks full of water ready for the toughest emergencies. A police motorcycle has high speed and is ideal for minor emergencies such as imposing a speeding ticket, but it is useless for transporting handcuffed detainees. Often there are no vehicles for everything and we have to prioritize, or the vehicles we have are not the most suitable for a specific incident. The difficulty is in managing a high number of new incidents that are arriving with the resources we have. Solving these situations is often as simple as sending a vehicle to a place on the map in a few clicks, but that's not where the difficulty of the game lies. For speeding or a violent scene in public we will send the police, for fires or certain types of logistical problems such as a man caught in an elevator to the fire department, and for any health related emergency to the ambulance. Depending on the type of incident, we will send a specific team to solve it. The action happens on the map of the territory that we control and on it, incidents will appear throughout our journey. The soundtrack is simple and takes a backseat, but the sound effects put us squarely in an operating room, with the constant rush of comrades speaking over their microphones and police radios alerting us of their progress.īut how do you play? Well, this is actually a very simple loop. We have before us the map of the city, tables with the incidents, the vehicles of the fleet… It does a good job with the sound in general. Except for some video sequences with 3D modeling entering and leaving the operator room, it is a game that communicates with us through interfaces. It is one of these games in which once we have entered its mechanics it is easy to enter "the zone", that centered state in which we are fully involved in what is happening on the screen. It is not a big change to do this than to play a game on our own, but it is ideal if we want the game to guide us through our (not very complex, to be honest) systems at our first contact. In the main campaign we act as an operator in one of the main European cities while we are learning something new every day. Some incidents will only require police intervention, but more complex ones will require a multidisciplinary team. At the beginning of the day we strategically distribute the vehicles on the map of the city, and throughout our working day we will send them from one place to another in the city as emergencies occur.

112 operator gameplay

Managing the fleet of police vehicles, ambulances and firefighters is what we will be doing most of the time. Taking calls is one of the game's main mechanics, of course, but it's not the only one. We can go from emergency calls that feel natural to others that seem to be taken from a tabletop telefilm, with actors playing exaggerated scenes and bizarre plots. But those times when you want to dominate the latter is a bit shocking. Their menus are sober, their progression is flat. The video game does not make great filigree when it comes to putting its proposal on the screen.

112 operator gameplay

It is that tonal range between realistic as a documentation instrument and entertaining as a conventional video game in which 112 Operator moves. It is quite entertaining to hear Anglo-Saxon voices and that the map shows us Spanish municipalities.Īnd perhaps this is one of the first interesting talking points regarding this game. Even if we allow it, our departure can be located where we live. The title of Jutsu Games studies is actually something of that, the loading screens come with real information and statistical data on the emergency services, and the maps by which we deploy the emergency vehicles are based on locations that exist. An idea that seems to come from serious games, partly playful but partly instructive, to take charge of the phone in an emergency service, answer calls and help save lives. Momentarily ignoring the almost identical cousin named 911 Operator and developed by the same company three years ago, proposals like 112 Operator are unusual. No matter how many years pass, that feeling of making a difference in a virtual world stimulates us and encourages us to give our best. The fantasy of saving the world or being the heroes is still very present in the video game.












112 operator gameplay