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Gauntlets brawlhalla combos
Gauntlets brawlhalla combos






This weapon is easy to pick up (but not if you don't get your weapon first) newbie speaking. Up air is pretty good but from what I can tell juggling isn't Brawlhalla's strong suit. Down light is a two hit one button attack that combos into Side air (haven't tested). Ground pound (strong down air) is basically a spike that is like Toon Link's Down air but without a wind box so when it lands it doesn't push away. Down air (light) doesn't send you diagonally. Unlike Smash they have a three hit neutral light/jab.

gauntlets brawlhalla combos

They are essentially the same as being weaponless but with a longer hitbox.

gauntlets brawlhalla combos

Down Sig is bad but gravity canceled is okay for KOs but Recovery is way better at that and with less effort too. Side Signature is a punch with decent range if your opponent isn't expecting it this move is a moderately safe way to go if used right. Ground pound is a spike with minimalist range. Recovery sends you straight up and is good for KOs. It looks like Mii Brawler's moves in every way but Side air has some terrible range but the only option as Neutral air systematically cannot be used that far away. This is in every character's kit no matter what. Signature (Up/Side/Down Smash) These are exclusive to each character. You cannot hold a weapon/item throw while moving. Every weapon can be thrown in any direction and any magnitude according to where you stand in the game, with farther distances being done by how long the throw is held. It's just like using a Pokemon with two types but the weaknesses are sorted out by stats. There is no bad weapon in Brawlhalla and there really aren't any bad characters.

gauntlets brawlhalla combos

Mako has Katars as well and Jaeyun has Sword. After this image was make Mako and Jaeyun are both Greatsword users (new weapon).








Gauntlets brawlhalla combos